// Copyright © Tanner Gooding and Contributors. Licensed under the MIT License (MIT). See License.md in the repository root for more information.

using System;

namespace TerraFX.Graphics
{
    /// <summary>Defines the graphics shader(s) for which a resource is visible.</summary>
    [Flags]
    public enum GraphicsShaderVisibility
    {
        /// <summary>Defines visibility to all shaders.</summary>
        All = 0,

        /// <summary>Defines vertex shader visibility.</summary>
        Vertex = 1,

        /// <summary>Defines pixel shader visibility.</summary>
        Pixel = 2,
    }
}
